So at long last my Gamer's Edition has arrived. I've finished reading through the rules and they look really solid so far - quite a few rules have been shaken up, but that's to be expected. I think this'll help greatly to get rid of some of the mech stagnation that 5th fell into.
The other thing I like about the rulebook is the VERY extensive background and hobby sections - the rules are only about 1/6 of the book. In the back there are some neat alternate missions, campaign and terrain ideas which are reminiscent of the 4th Edition book - something I found distinctly lacking in the 5th edition one.
The Munitorum Dice are not extra special, but the las-pack they come in is nifty - I'll probably try and snag the Vehicle Damage Dice and Battlefield Objectives when they come out, keep the red Munitorum dice for markers and such. Might refill one of the las-packs with my brass-pipped Chessex dice (because the Gamer's Ed satchel has handy pockets for the las-packs).
Now the only things I've left to do are keep hammering away at getting my Marines painted, and get some games in! With the power weapon changes, might bring the Terminators back off the shelf... and get the Space Hulk ones painted up to augment my First Company detachment.
Review: Warhammer Underworlds: Embergard
1 day ago