Thursday, July 5, 2012
Finally, 6th Edition! First Thoughts.
The other thing I like about the rulebook is the VERY extensive background and hobby sections - the rules are only about 1/6 of the book. In the back there are some neat alternate missions, campaign and terrain ideas which are reminiscent of the 4th Edition book - something I found distinctly lacking in the 5th edition one.
The Munitorum Dice are not extra special, but the las-pack they come in is nifty - I'll probably try and snag the Vehicle Damage Dice and Battlefield Objectives when they come out, keep the red Munitorum dice for markers and such. Might refill one of the las-packs with my brass-pipped Chessex dice (because the Gamer's Ed satchel has handy pockets for the las-packs).
Now the only things I've left to do are keep hammering away at getting my Marines painted, and get some games in! With the power weapon changes, might bring the Terminators back off the shelf... and get the Space Hulk ones painted up to augment my First Company detachment.
Tuesday, June 26, 2012
A Farewell To Fifth - The Final Tally
W/L/D (G)
Revilers 3rd Company
36/34/16 (86)
The Revilers were my main army for 5th, and continue to be. I actually started this army soon after 5th was released, alongside the Black Reach starter set and the latest Space Marine codex. In the last four years, the Third Company has grown from five push-fit Tactical Marines (who all bear gold aquuilae as honour markings) to almost an entire Battle Company (command, six tactical, two devastator, one assault squad) with large detachments from the First and Tenth Companies as well as the Librarius.
A'rynnal Corsairs
4/3/3 (10)
219th Vigilance Line Infantry
2/1/1 (4)
The 219th Vigilance are a collection of classic metal Imperial Guard models I got secondhand from a family friend. I run them as basic infantry supported by Conscript Platoons, and they see the most action as allies in Apocalypse games.
The Legio Aerayakh
2/0/0 (2)
My first ever army, I hadn't touched my Necrons since I had declared them "finished" at about 2000 points and moved on to Eldar. With the advent of a new codex last November, I brought them out again over the Christmas break and started repainting them in a bold new colour scheme.
157th Aeshaettar Light Infantry
2/0/0 (2)
My own Imperial Guard regiment, recently relegated to "hobby project" status so I can focus more on developing the look and feel of the army rather than building an army to use in standard games. Hopefully in 6th they will see more action as an allied contingent to my Revilers.
The Great Hunt of Svenhag Scar-Foot
0/1/2 (3)
46/39/22 (107)
So I exit 5th edition with a 43% victory record, out of 107 total games played. I hope to better the second statistic in the new edition - and maybe with a little luck, I'll surpass the first as well.
Tuesday, June 19, 2012
Sixth Edition Allies Rumours
The only thing that I have anything to say about right now is the rumours of allies... apparently, the allies rules will allow you to "integrate a second FOC" from an allied codex.
If this is true, I might start fielding combined Marines/Guard as a matter of habit. Might even pick up some Vostroyans (to be modelled/painted as Evanturel Highlanders) and do Shrinehold themed armies.
Now, back to painting Scouts for Saturday.
Sunday, June 17, 2012
Strike Force Xerius - 1250 Point Space Marine List
Chaplain
+Jump Pack
+Meltabombs
+Digital Weapons
Librarian
Tactical Squad [10]
+Powerfist
+Meltagun
+Heavy Bolter
Drop Pod
Tactical Squad [10]
+Powerfist
+Meltagun
+Missile Launcher
Scout Squad [10]
+Powerfist
+5 Combat Blades
+4 Shotguns
Sternguard Veterans [5]
+Combi-melta
Drop Pod
Dreadnought
+Multimelta
+Heavy Flamer
+Extra Armour
Drop Pod
Assault Squad [5]
+Power Weapon
So that means I've got a touch of painting to get done in the next six days. The Chaplain, Assault Marines, one tactical squad, Dreadnought and drop pods are good to go. The Librarian, Sternguard, and Scouts need painting... and the Tactical Squad with the heavy bolter is partially painted.
Sunday, May 27, 2012
Strike Force Sabre - Space Marines
Sunday, May 20, 2012
Weekend Workbench - 20 May
Quick post here this weekend, so I can get back to painting Space Marines. Been a bit skint with the photography of late, but that's due to the in-progress Drop Pods currently inhabiting my photoshoot area (a piece of paper taped to my back wall). My laptop's been temporarily evicted from the workbench for now, to make space for the 1000 point army I'm painting up to take to a tournament next Saturday. Currently I have 8 Tactical Marines, a Drop Pod, a Dreadnought, and a Chaplain finished, 9 Tactical Marines and 1 Assault Marine awaiting details and basing, and 3 Tactical Marines, 9 Assault Marines, and 2 Drop Pods in various stages of PIP.
Sunday, May 13, 2012
Weekend Workbench - 13 May
Three words: Drop Pod Assault.
I also built four Honour Guard, five Assault Marines, and a power-armoured Librarian this week - the Assault Marines are visible on the palette in the foreground, and I'll get detail pics of all of those projects up soon. For now, though, my workspace is transitioning into painting-mode! I've entered a tourney at my "local" GW on May 26, so I need to paint up those Assault Marines, those two Drop Pods, and do some finishing touches on my Tactical squads. When I get tired of painting blue-grey Power Armour, I'll take a break and paint some Inquisitorial Henchmen.
Sunday, May 6, 2012
Weekend Workbench - 6 May - Special Outdoor Edition
Wednesday, May 2, 2012
"Anyone Can Be Killed" - Inquisitorial Assassins
Tuesday, May 1, 2012
Inquisitorial Warband WIP
Sunday, April 29, 2012
Weekend Workbench - 29 April
Nothing much going on yet, as I've just got back from school. I spent the weekend unboxing my Space Marines and laying out all my tools and brushes again. First on the chopping block are a couple of miscellaneous Marines in mkVI armour - one will be equipped with a missile launcher and I'm not sure what I'm doing with the second.
Friday, April 20, 2012
AFTERMATH: The Taking of Hellion Prime
So I went down to the local GW today for a 1750 point pseudo-narrative tournament - 3 rounds with a rudimentary linked narrative running through all the games. The list I brought looked like this:
ELITES
TROOPS
FAST ATTACK
HEAVY SUPPORT
Rethinking Captain Telemachus
Friday, April 6, 2012
Update and Rebranding!
Just a quick heads-up to inform everyone of a slight change - Magnet Addict is now Stormcrow Hobbies. I'm still writing, converting and painting all of the stuff on here, the only thing that's changed is the name and URL.
Friday, November 4, 2011
RESURGAM
Step 1: picking up the new Codex at the Kingston Gaming Nexus tomorrow!
Step 2: do some colour scheme proofs in my sketchbook, in preparation for repainting old minis as tests over the Christmas holidays.
Monday, June 20, 2011
The Return
Anyway, I find myself back at home in Canada for the foreseeable future, and getting right back into the hobby swing of things.
A bit of thinking and looking at my collection have prompted the following thoughts:
- I'm through with building armies around army lists. I want to collect and paint models I want to collect and paint and maybe even play with.
- My Space Marines will be my main gaming army. That means my other armies (Imperial Guard, Necrons, Eldar) are more free to focus on theme and showiness, and less on game legality.
Currently I am about to dive into a wave of plastic power armour, utilising the new Grey Knight plastics to bolster the Revilers' Librarium and First Company, as well as assembling the MkIII Marines I bought in England at Warhammer World. Also two more drop pods!
My other main hobby project at the moment is a set of Inquisitorial Henchmen, attached Inquisitor, and Rhino transport for my friend Jeff who recently started Grey Knights.
In the further future (all the grim darkness of it) I plan to pick up some Dark Eldar models because they're bloody amazing. But that will wait until a little while later, probably.
Watch this space for imminent pics of my current works in progress, taken with my slick (and thoroughly field tested) DSLR camera.
And trust me, there will be magnets. Oh, there will be.
Sunday, April 11, 2010
Battle Missions
First up was the Close Quarters Action mission, available from the GW website. To capture the cramped, desperate flavour of the mission we decided to use the tunnels from Space Hulk as the setting for the mission. I took on my friend's Imperial Guard with my Revilers and ended up falling half an inch short of contesting the objective (for a win). Nevertheless, I managed to chew my way through 90% of his Guardsmen and a good time was had by all.
Second game was a Surprise Assault, with the Revilers on the defensive and my friend breaking out the new Blood Angels codex. Although by no means indefatigable, the new Blood Angels are incredibly strong... despite taking down a Furioso Librarian (Sergeant Alban claiming his second career Dreadnought kill), I ended the game with no units alive. Lessons learned: Thundershield terminators are a huge beatstick, but moreso on the charge; Command Squads add a lot of bang to the already (surprisingly) beastly Space Marine Captain (Feel No Pain for great justice!); and Chaplain Lemartes is by far one of the dead killiest things in the new Blood Angels Codex.
Third game was a Flank Assault - this time I was the attacker and the Blood Angels defended. I castled up my home objective with a half tactical squad and scout squad, and had the rest of my army go for a flank. Lemartes & Death Co. fell to a literal hammerblow from Chief Librarian Orzora and his Terminator retinue, and my Landspeeder was able to evade the Furioso Librarian's attacks, get behind it, and blow it up real good. Although slightly hampered by only having a single scoring unit, the Blood Angels' Land Raider-borne Assault Squad managed to claw their way onto my objective - making the game a draw.
Game four was an Ambush. We swapped roles again, with the Revilers lining up in a nice column for the Blood Angels to attack. Some less-than-average storm shield rolling with my Assault Terminators led to the Death Company carving a bloody swathe through the rear of my column, and a Turn 1 explosion involving a Heavy Flamer shot and my Landspeeder didn't help either. Although a few of my units survived to make a run for the table edge, I ended up throwing caution to the wind and simply charging Captain Telemachus back at the remnants of the Blood Angels force. In a series of post-game "what if" combats, the Captain managed to slice/meltabomb his way through half an assault squad, a Librarian, a Furioso Librarian, a Land Raider, and two Death Company before eventually falling to the remaining Death Company's power swords. His performance further reinforced my newfound love for the Captain's combat prowess, and reinforced my desire to get a proper command squad built for him.
The final game was played with the Dark Eldar Slave Raid mission. The game didn't really start until turn 3 as the Blood Angels held everything in Reserve - but once they flew on, it was a bloodbath. Death Company charged Terminators, Assault Marines charged Command Squad, the Furioso Librarian chased the Landspeeder around using Wings of Sanguinius, and Sergeant Koros' combat squad faced down a Land Raider. I managed to blow up the Land Raider and rack up a few prisoners by winning several rounds of combat against the Assault Marines (punctuated by the 3rd Company Champion slaying the Blood Angels Librarian!), but in the end, Chaplain Lemartes proved his sheer deadliness by slaughtering most of my army. The game ended turn 6, eighteen prisoners to ten.
The Battle Missions book is definitely worth the thirty dollars - the scenarios, for any of the armies, provide a fresh twist on 40k for those tiring of the three basic missions. As well as a tactical challenge, they also offer a great pseudo-narrative feel that would be great for campaigns.
Monday, April 5, 2010
Guardsmen and Veterans
First up are the plasmagunner and Sergeant for the first squad of my outflanking infantry platoon. The plasmagunner uses legs and a head from the Catachan command sprue, a Cadian torso, and the plasma gun from the Forge World Renegade weapon sprue. The Sergeant uses Catachan legs, torso and head from the Empire Militia sprue, and arms from the Cadian and Catachan command sprues.
Next up I have the first two members of my premier Veteran squad. On the left in the first picture is Corporal "Moose" Picard, who is based off the classic Cadian Lieutenant, with a head from the Empire General and a plastic Necromunda shotgun. He'll receive a greenstuff toque later; I didn't feel like breaking out the sculpting tools today. On the right is Private "Probie" Ternay, created by sawing Hero from the Last Chancers in half, sticking on a pair of Cadian legs and a Space Marine Scout shotgun in place of a lasgun.
Wednesday, March 31, 2010
Squeaky Clean and Ready To Build
Off to build up a few more guardsmen! Pictures later/on the morrow.
Thursday, March 25, 2010
The Sound Of Booted Feet
An excellent ski season and a particularly hectic period at school are drawing to a close, and the men and women of the 157th Aeshaettar Light Infantry are beginning to line up on my workbench. With excess Guardsmen drafted from my Vigilanti army, as well as more OOP Guardsmen bought on eBay, I've got a good foundation going - now I can lay into the massive pile of sprues and Forge World bitz bags I've assembled for the sole purpose of constructing my 1500 point all-infantry Imperial Guard army.
So, once I've settled back into a routine of free weekends... time to crack open a fresh bottle of plastic glue.