Friday, April 6, 2012

Update and Rebranding!

Hello readers,

Just a quick heads-up to inform everyone of a slight change - Magnet Addict is now
Stormcrow Hobbies. I'm still writing, converting and painting all of the stuff on here, the only thing that's changed is the name and URL.

In future news, I've decided to halt purchases (except of paint and hobby supplies) in the short term and tackle the mountain of unpainted additions to my Space Marine army over the summer, once I'm done with my second year of uni. Slated projects include another Tactical Squad, filling out my five-man Assault Squad, two more Drop Pods and a variety of First Company Veterans.

I'm excited to try out the new Citadel paints, and am going to attempt to post weekly updates/thoughts once I'm back in the swing of things.

Friday, November 4, 2011

RESURGAM

The new Necron Codex comes out tomorrow. As my first army, the 'crons hold a special place in my gamer heart... so, I've decided to set about giving them a nice reboot to go with the new rules. New colour scheme, and probably a couple of shiny new units to go with them.

Step 1: picking up the new Codex at the Kingston Gaming Nexus tomorrow!
Step 2: do some colour scheme proofs in my sketchbook, in preparation for repainting old minis as tests over the Christmas holidays.

Monday, June 20, 2011

The Return

Coming back to this blog after over a year away... mainly due to spending the fall, winter, and spring in Europe for my first year of uni.

Anyway, I find myself back at home in Canada for the foreseeable future, and getting right back into the hobby swing of things.

A bit of thinking and looking at my collection have prompted the following thoughts:


  • I'm through with building armies around army lists. I want to collect and paint models I want to collect and paint and maybe even play with.

  • My Space Marines will be my main gaming army. That means my other armies (Imperial Guard, Necrons, Eldar) are more free to focus on theme and showiness, and less on game legality.

Currently I am about to dive into a wave of plastic power armour, utilising the new Grey Knight plastics to bolster the Revilers' Librarium and First Company, as well as assembling the MkIII Marines I bought in England at Warhammer World. Also two more drop pods!

My other main hobby project at the moment is a set of Inquisitorial Henchmen, attached Inquisitor, and Rhino transport for my friend Jeff who recently started Grey Knights.


In the further future (all the grim darkness of it) I plan to pick up some Dark Eldar models because they're bloody amazing. But that will wait until a little while later, probably.


Watch this space for imminent pics of my current works in progress, taken with my slick (and thoroughly field tested) DSLR camera.


And trust me, there will be magnets. Oh, there will be.

Sunday, April 11, 2010

Battle Missions

Invited a buddy of mine over this aft to test out the Battle Missions book. Got five (!) games in - they were relatively quick as we were only playing 1000-1250 points or so.

First up was the Close Quarters Action mission, available from the GW website. To capture the cramped, desperate flavour of the mission we decided to use the tunnels from Space Hulk as the setting for the mission. I took on my friend's Imperial Guard with my Revilers and ended up falling half an inch short of contesting the objective (for a win). Nevertheless, I managed to chew my way through 90% of his Guardsmen and a good time was had by all.

Second game was a Surprise Assault, with the Revilers on the defensive and my friend breaking out the new Blood Angels codex. Although by no means indefatigable, the new Blood Angels are incredibly strong... despite taking down a Furioso Librarian (Sergeant Alban claiming his second career Dreadnought kill), I ended the game with no units alive. Lessons learned: Thundershield terminators are a huge beatstick, but moreso on the charge; Command Squads add a lot of bang to the already (surprisingly) beastly Space Marine Captain (Feel No Pain for great justice!); and Chaplain Lemartes is by far one of the dead killiest things in the new Blood Angels Codex.

Third game was a Flank Assault - this time I was the attacker and the Blood Angels defended. I castled up my home objective with a half tactical squad and scout squad, and had the rest of my army go for a flank. Lemartes & Death Co. fell to a literal hammerblow from Chief Librarian Orzora and his Terminator retinue, and my Landspeeder was able to evade the Furioso Librarian's attacks, get behind it, and blow it up real good. Although slightly hampered by only having a single scoring unit, the Blood Angels' Land Raider-borne Assault Squad managed to claw their way onto my objective - making the game a draw.

Game four was an Ambush. We swapped roles again, with the Revilers lining up in a nice column for the Blood Angels to attack. Some less-than-average storm shield rolling with my Assault Terminators led to the Death Company carving a bloody swathe through the rear of my column, and a Turn 1 explosion involving a Heavy Flamer shot and my Landspeeder didn't help either. Although a few of my units survived to make a run for the table edge, I ended up throwing caution to the wind and simply charging Captain Telemachus back at the remnants of the Blood Angels force. In a series of post-game "what if" combats, the Captain managed to slice/meltabomb his way through half an assault squad, a Librarian, a Furioso Librarian, a Land Raider, and two Death Company before eventually falling to the remaining Death Company's power swords. His performance further reinforced my newfound love for the Captain's combat prowess, and reinforced my desire to get a proper command squad built for him.

The final game was played with the Dark Eldar Slave Raid mission. The game didn't really start until turn 3 as the Blood Angels held everything in Reserve - but once they flew on, it was a bloodbath. Death Company charged Terminators, Assault Marines charged Command Squad, the Furioso Librarian chased the Landspeeder around using Wings of Sanguinius, and Sergeant Koros' combat squad faced down a Land Raider. I managed to blow up the Land Raider and rack up a few prisoners by winning several rounds of combat against the Assault Marines (punctuated by the 3rd Company Champion slaying the Blood Angels Librarian!), but in the end, Chaplain Lemartes proved his sheer deadliness by slaughtering most of my army. The game ended turn 6, eighteen prisoners to ten.

The Battle Missions book is definitely worth the thirty dollars - the scenarios, for any of the armies, provide a fresh twist on 40k for those tiring of the three basic missions. As well as a tactical challenge, they also offer a great pseudo-narrative feel that would be great for campaigns.

Monday, April 5, 2010

Guardsmen and Veterans

Got around to some kitbashing today. Here are the results:

First up are the plasmagunner and Sergeant for the first squad of my outflanking infantry platoon. The plasmagunner uses legs and a head from the Catachan command sprue, a Cadian torso, and the plasma gun from the Forge World Renegade weapon sprue. The Sergeant uses Catachan legs, torso and head from the Empire Militia sprue, and arms from the Cadian and Catachan command sprues.

Next up I have the first two members of my premier Veteran squad. On the left in the first picture is Corporal "Moose" Picard, who is based off the classic Cadian Lieutenant, with a head from the Empire General and a plastic Necromunda shotgun. He'll receive a greenstuff toque later; I didn't feel like breaking out the sculpting tools today. On the right is Private "Probie" Ternay, created by sawing Hero from the Last Chancers in half, sticking on a pair of Cadian legs and a Space Marine Scout shotgun in place of a lasgun.



Finally, a parting shot of the tray that I am slowly assembling and shuffling the completed Guardsmen around on. If you can make out the scribbling on the paper, it's a record of which models I still need to build. I've got a ways to go.