Sunday, June 17, 2012
Strike Force Xerius - 1250 Point Space Marine List
Chaplain
+Jump Pack
+Meltabombs
+Digital Weapons
Librarian
Tactical Squad [10]
+Powerfist
+Meltagun
+Heavy Bolter
Drop Pod
Tactical Squad [10]
+Powerfist
+Meltagun
+Missile Launcher
Scout Squad [10]
+Powerfist
+5 Combat Blades
+4 Shotguns
Sternguard Veterans [5]
+Combi-melta
Drop Pod
Dreadnought
+Multimelta
+Heavy Flamer
+Extra Armour
Drop Pod
Assault Squad [5]
+Power Weapon
So that means I've got a touch of painting to get done in the next six days. The Chaplain, Assault Marines, one tactical squad, Dreadnought and drop pods are good to go. The Librarian, Sternguard, and Scouts need painting... and the Tactical Squad with the heavy bolter is partially painted.
Sunday, May 27, 2012
Strike Force Sabre - Space Marines
Sunday, May 20, 2012
Weekend Workbench - 20 May
Quick post here this weekend, so I can get back to painting Space Marines. Been a bit skint with the photography of late, but that's due to the in-progress Drop Pods currently inhabiting my photoshoot area (a piece of paper taped to my back wall). My laptop's been temporarily evicted from the workbench for now, to make space for the 1000 point army I'm painting up to take to a tournament next Saturday. Currently I have 8 Tactical Marines, a Drop Pod, a Dreadnought, and a Chaplain finished, 9 Tactical Marines and 1 Assault Marine awaiting details and basing, and 3 Tactical Marines, 9 Assault Marines, and 2 Drop Pods in various stages of PIP.
Sunday, May 13, 2012
Weekend Workbench - 13 May
Three words: Drop Pod Assault.
I also built four Honour Guard, five Assault Marines, and a power-armoured Librarian this week - the Assault Marines are visible on the palette in the foreground, and I'll get detail pics of all of those projects up soon. For now, though, my workspace is transitioning into painting-mode! I've entered a tourney at my "local" GW on May 26, so I need to paint up those Assault Marines, those two Drop Pods, and do some finishing touches on my Tactical squads. When I get tired of painting blue-grey Power Armour, I'll take a break and paint some Inquisitorial Henchmen.
Sunday, May 6, 2012
Weekend Workbench - 6 May - Special Outdoor Edition
Sunday, April 29, 2012
Weekend Workbench - 29 April
Nothing much going on yet, as I've just got back from school. I spent the weekend unboxing my Space Marines and laying out all my tools and brushes again. First on the chopping block are a couple of miscellaneous Marines in mkVI armour - one will be equipped with a missile launcher and I'm not sure what I'm doing with the second.
Friday, April 20, 2012
Rethinking Captain Telemachus
Monday, June 20, 2011
The Return
Anyway, I find myself back at home in Canada for the foreseeable future, and getting right back into the hobby swing of things.
A bit of thinking and looking at my collection have prompted the following thoughts:
- I'm through with building armies around army lists. I want to collect and paint models I want to collect and paint and maybe even play with.
- My Space Marines will be my main gaming army. That means my other armies (Imperial Guard, Necrons, Eldar) are more free to focus on theme and showiness, and less on game legality.
Currently I am about to dive into a wave of plastic power armour, utilising the new Grey Knight plastics to bolster the Revilers' Librarium and First Company, as well as assembling the MkIII Marines I bought in England at Warhammer World. Also two more drop pods!
My other main hobby project at the moment is a set of Inquisitorial Henchmen, attached Inquisitor, and Rhino transport for my friend Jeff who recently started Grey Knights.
In the further future (all the grim darkness of it) I plan to pick up some Dark Eldar models because they're bloody amazing. But that will wait until a little while later, probably.
Watch this space for imminent pics of my current works in progress, taken with my slick (and thoroughly field tested) DSLR camera.
And trust me, there will be magnets. Oh, there will be.
Sunday, April 11, 2010
Battle Missions
First up was the Close Quarters Action mission, available from the GW website. To capture the cramped, desperate flavour of the mission we decided to use the tunnels from Space Hulk as the setting for the mission. I took on my friend's Imperial Guard with my Revilers and ended up falling half an inch short of contesting the objective (for a win). Nevertheless, I managed to chew my way through 90% of his Guardsmen and a good time was had by all.
Second game was a Surprise Assault, with the Revilers on the defensive and my friend breaking out the new Blood Angels codex. Although by no means indefatigable, the new Blood Angels are incredibly strong... despite taking down a Furioso Librarian (Sergeant Alban claiming his second career Dreadnought kill), I ended the game with no units alive. Lessons learned: Thundershield terminators are a huge beatstick, but moreso on the charge; Command Squads add a lot of bang to the already (surprisingly) beastly Space Marine Captain (Feel No Pain for great justice!); and Chaplain Lemartes is by far one of the dead killiest things in the new Blood Angels Codex.
Third game was a Flank Assault - this time I was the attacker and the Blood Angels defended. I castled up my home objective with a half tactical squad and scout squad, and had the rest of my army go for a flank. Lemartes & Death Co. fell to a literal hammerblow from Chief Librarian Orzora and his Terminator retinue, and my Landspeeder was able to evade the Furioso Librarian's attacks, get behind it, and blow it up real good. Although slightly hampered by only having a single scoring unit, the Blood Angels' Land Raider-borne Assault Squad managed to claw their way onto my objective - making the game a draw.
Game four was an Ambush. We swapped roles again, with the Revilers lining up in a nice column for the Blood Angels to attack. Some less-than-average storm shield rolling with my Assault Terminators led to the Death Company carving a bloody swathe through the rear of my column, and a Turn 1 explosion involving a Heavy Flamer shot and my Landspeeder didn't help either. Although a few of my units survived to make a run for the table edge, I ended up throwing caution to the wind and simply charging Captain Telemachus back at the remnants of the Blood Angels force. In a series of post-game "what if" combats, the Captain managed to slice/meltabomb his way through half an assault squad, a Librarian, a Furioso Librarian, a Land Raider, and two Death Company before eventually falling to the remaining Death Company's power swords. His performance further reinforced my newfound love for the Captain's combat prowess, and reinforced my desire to get a proper command squad built for him.
The final game was played with the Dark Eldar Slave Raid mission. The game didn't really start until turn 3 as the Blood Angels held everything in Reserve - but once they flew on, it was a bloodbath. Death Company charged Terminators, Assault Marines charged Command Squad, the Furioso Librarian chased the Landspeeder around using Wings of Sanguinius, and Sergeant Koros' combat squad faced down a Land Raider. I managed to blow up the Land Raider and rack up a few prisoners by winning several rounds of combat against the Assault Marines (punctuated by the 3rd Company Champion slaying the Blood Angels Librarian!), but in the end, Chaplain Lemartes proved his sheer deadliness by slaughtering most of my army. The game ended turn 6, eighteen prisoners to ten.
The Battle Missions book is definitely worth the thirty dollars - the scenarios, for any of the armies, provide a fresh twist on 40k for those tiring of the three basic missions. As well as a tactical challenge, they also offer a great pseudo-narrative feel that would be great for campaigns.
Wednesday, November 25, 2009
Four Days To Go - Painting Update
Attacker
Librarian - Primed
Venerable Dreadnought – Painted - Needs Detailing
Drop Pod – Painted
Terminator Squad – 6 Painted, 4 Unpainted
Tactical Squad – Painted - Needs Detailing
Tactical Squad – Painted - Needs Detailing
Defender
Librarian – Partially Painted
Sternguard Veteran Squad – 6 Painted, 1 Partially Painted, 3 Unpainted
Tactical Squad – Painted - Needs Detailing
Scout Squad – Painted
Devastator Squad (Missile Launchers)– Painted - Needs Detailing
Devastator Squad (Lascannons)– Painted - Needs Detailing
I'll post pics of my finished units/armies (!) when I find the time. Life is hectic and jam-packed with stuff to do at the moment.
Tuesday, November 10, 2009
Chief Librarian Lucius Orzora
Sunday, November 8, 2009
Quick Painting Update
Attacker
Librarian - Unassembled, Unpainted
Venerable Dreadnought – Mostly Painted - Needs Detailing
Drop Pod – Fully Painted
Terminator Squad – 6 Fully Painted, 4 Unpainted
Tactical Squad – Mostly Painted - Needs Detailing
Tactical Squad – Mostly Painted - Needs Detailing
Defender
Librarian – Partially Painted
Sternguard Veteran Squad – 6 Fully Painted, 1 Partially Painted, 3 Unpainted
Tactical Squad – Partially Painted
Scout Squad – Painted - Need Magnets for Bases
Devastator Squad (Missile Launchers)– Mostly Painted - Needs Detailing
Devastator Squad (Lascannons)– Primed - Unpainted
I'm going to try and get my Termie Librarian primed tomorrow or the day after, while it's still nice out. Pics of the missile Devastators and the Drop Pod are forthcoming... along with whatever else I get done between now and then. Next in line is the Tactical Squad from the Defender list, a mongrel crew headed up by Sergeant Koros. After that, I'll revisit Valdis and Dymius' Tactical squads, and Ancient Gaheris.
Monday, November 2, 2009
Two Planetstrike Lists - And Painting Goals!
Attacker
Librarian - 175
· Epistolary, Terminator Armour, Vortex of Doom, Might of Ancients
Venerable Dreadnought – 190
· Multi-melta, Heavy Flamer, Extra Armour
Drop Pod – 35
Terminator Squad – 450
· 10 Terminators
· 3 Chainfists, Assault Cannon, Heavy Flamer
Tactical Squad – 195
· 10 Space Marines
· Multimelta, Meltagun, Powersword, Meltabombs
Tactical Squad – 205
· 10 Space Marines
· Multimelta, Meltagun, Powerfist, Meltabombs
Total – 1250
The Terminators will be combat squadded, with the Librian joining up with one squad to lend his Vortex and the 2D6 penetration from Might of Ancients to their chainfisty-bastion-busting power. Everything deep strikes - the Dreadnought, via Drop Pod - and unleashes melty/chainfisty goodness on enemy bastions. A relatively straightforward strategy.
Defender
Librarian – 150
· Epistolary, Gate of Infinity, The Avenger
Sternguard Veteran Squad – 290
· 10 Sternguard Veterans
· Powerfist, Combi-melta, Meltagun, Flamer
Tactical Squad – 190
· 10 Space Marines
· Heavy Bolter, Flamer, Power Weapon, Meltabombs
Scout Squad – 80
· 5 Scouts
· Combat Blades, Meltabombs
Devastator Squad – 230
· 10 Space Marines
· 4 Missile Launchers
Devastator Squad – 310
· 10 Space Marines
· 4 Lascannons
Total - 1250
My plan as the defender is to castle down 3 bastions with my Devastators and the Tactical squad, keeping everything else in reserve. The Scouts are a distraction - hopefully they earn their 80 points back. The real kicker is the Sternguard - I plan to hold them in reserve, with the Librarian, and then Gate them around the board shooting things up in a torrent of Hellfire/Melta/Flame/Avenger.
On the painting front, this is how my armies look:
Attacker
Librarian - Unassembled, Unpainted
Venerable Dreadnought – Mostly Painted - Needs Detailing
Drop Pod – Partially Painted
Terminator Squad – 6 Fully Painted, 4 Unpainted
Tactical Squad – Mostly Painted - Needs Detailing
Tactical Squad – Mostly Painted - Needs Detailing
Defender
Librarian – Partially Painted
Sternguard Veteran Squad – 6 Fully Painted, 1 Partially Painted, 3 Unpainted
Tactical Squad – Partially Painted
Scout Squad – Painted - Need Magnets for Bases
Devastator Squad – Partially Painted
Devastator Squad – Primed - Unpainted
Well, I had so much fun with the coloured text there... I think I'll keep this "diagram" updated, as a motivational tool, between now and the 29th. Hopefully, the red bits will disappear quick-like. Currently, I'm working on the Terminators and the Tactical squad for the Defender force.
Sunday, November 1, 2009
Magnetizing Space Hulk Termies - and some changes...
So, a friend of mine and I split the Space Hulk box back in September when it was released - I got the Termies, and am currently holding on to the floor tiles and counters, he got the Genestealers. Now, I was just as excited at the prospect of including these beautiful Terminators in my Revilers army - so I promptly filed off all the obvious Blood Angels insignia. This, however, left me with the problem of basing. Simply gluing them to 40mm bases wouldn't do, because then they wouldn't fit next to each other on the Space Hulk board. My solution was to take two small rare earth magnets and put one in the terminator, and one in a blank 40mm base - like so.
This allows me to have them legally based for 40k, as well as maintaining the ease of movement for Space Hulk. The magnets fit flush to each other, and hold on well enough to stand up to the rigours of tabletop play.
That's one down - now I have the other eleven to base, and paint. They'll join the rest of my Revilers on the painting table. I hope to get most (if not all!) of them finished for the 28-29 of November, when my local(ish) GW is running a 500+ point escalation tournament, and a 1250 pt Planetstrike tourney - with a Fortress of Redemption up for grabs! So, back to painting - Tactical marines, Devastators, and a Termie Librarian... or two...
Until next time.
Friday, September 4, 2009
A Very Convenient Box
At first I was just going to hang on to a couple because a) they're cool, b) I like boxes, and c) I need a couple of boxes to store some stuff anyway. But one I got home, it hit me. The boxes are the perfect size for holding...
...drop pods. Yes, drop pods. So when I am finally able to field an entirely drop pod-mounted Space Marine army, I will have space to safely and (relatively) easily transport twelve whole drop pods!
Now, all I have to do is acquire eleven more drop pods!
Saturday, August 29, 2009
Quick Update - Brother Behemiel PIP
Monday, July 13, 2009
Plastic Reinforcements
First up, three sergeants... the guy on the left (who's yet to be named) will lead Squad IX, a rocket-launcher armed Devastator squad. The one in the middle, Segomaros, is the leader of Squad II, a flamer/heavy bolter armed Tactical squad. The third sergeant is Osmium, recently retasked as leader of an auxiliary contingent of 9th Company Devastators armed with plasma cannons.
Some extra weapons for various squads in the army. From right to left, the flamer marine from the AoBR box, with some arm repositioning; the heavy bolter for Squad II, the multimelta for squad III, the multimelta for squad I, and a spare heavy bolter for when I face armies like Orks.
Front and back of the first combat squad of Squad IV, a tactical squad armed with a meltagun and multimelta. The Sergeant is armed with a power weapon and meltabombs. He also uses a filed-down Chaos Space Marine helmet, for a bit of variety. Also of note is the marine in Mk6 armour next to him, blasting away with two bolt pistols.
The second half of Squad IV, all armed with bolters, and some awaiting heads.
Thursday, July 2, 2009
Landspeeder Magnetized & Assembled
In these two pics you can see the magnets in the access-flappies (for the Typhoon launchers) and a smaller magnet in the front "compartment" for the Tornado mount. The third picture shows the metal pins I put into the Typhoon launchers to make them stick to the magnets behind the access hatches. Also note the purple stripes on the crew's helmets; different than the red stripes normally sported by my Marines, because these chaps are Tactical Reserves from the 7th Company, who normally take to the field in Landspeeders to provide light vehicle support for the Chapter's Battle Companies.
The fully assembled speeder with all its options laid out in front of it. I decided not to magnetize the heavy bolter as my army has pretty adequate anti-tank provided by other units; so I felt the multimelta wasn't necessary.
Here it is as a Tornado with underslung assault cannon.
Here, as a Typhoon with the eponymous missile launchers.
To prove that it's the same model, all the options stuck on at once.
That's all for now, upcoming are pics of my all-plastic scratchbuilt Chaplain, as well as my second painted tactical squad and my scouts with fedoras.
Yes, I said fedoras.
Sunday, February 22, 2009
Oooh, A Deadline!
There is a HoH 40k tournament at the local Bunker on April 11th... that's 47 days from now. I would like to bring my Revilers 3rd Co. to the tourney; this means I have lots of painting to do! Proposed army list looks like this:
- Librarian: Gate of Infinity and some other power
- Tactical Squad 1 (10 Marines): plasma gun, missile launcher, power weapon, meltabombs
- Tactical Squad 2 (10 Marines): flamer, missile launcher, powerfist
- Scout Squad (5 Scouts): heavy bolter, power weapon
- Sternguard Veterans (5 Veterans): powerfist
- Devastator Squad (6 Marines): 2 lascannons, 2 plasma cannons
At the moment I have about 90% of my first tac squad painted, and my Librarian is partly painted. The Sternguard are done, however. So I've got to finish the partially painted models, and paint my Scouts, second tac squad, and Devastators. 47 days... I'll post regularlish updates.
Sunday, October 26, 2008
The Winter WAAAGH!
The battle was a quite magnificent affair, with a motley assortment of Imperial Guard, Space Marines, Grey Knights and Tau facing off against no less than six Stompaz, hordes of Nobz & Flashgitz, as well as a Battlewagon and some Dreadz.
Although they were severely mauled by the Orks, the Imperial side managed to put up a fairly competent offensive, with shots from several Leman Russes and Broadside Battlesuits toppling two of the Stompaz and rendering others useless. In the third turn, a Vortex Grenade thrown by Captain Stern took three structure points off a Klawstompa that had been tearing up the right flank.
As for my forces, the Pathfinders were spectacularly ineffective, as they were confronted with a marked lack of targets - their long rifles being useless against Armour 13 Stompaz. The Termies and Sternguard fared better, though. During the third turn, the Sternguard managed to down Ghazghkull Thraka with Hellfire rounds, and the Terminators managed to destroy a Deff Dread in the assault phase. An excellent showing for the fledgling Revilers, and I am completely sold on the combat efficacy of the Sternguard. Truly a bullet for every occasion.